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BMAP: Difference between revisions
From SnesLab
(see also BMAPS) |
(SW46 is bit 7) |
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'''BMAP''' is 8 bits wide, located at 2225h. It is initialized to zero. | '''BMAP''' is 8 bits wide, located at 2225h on the [[SA-1]]. It is initialized to zero. | ||
'''SW46''' is bit 7. | |||
=== See Also === | === See Also === |
Latest revision as of 22:44, 7 July 2024
BMAP is 8 bits wide, located at 2225h on the SA-1. It is initialized to zero.
SW46 is bit 7.
See Also
Reference
- 4.1.21 on page 1-4-15 of Book II of the official Super Nintendo development manual