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BVS (Super FX): Difference between revisions
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'''BVS''' (Branch Overflow Set) is a [[Super FX]] instruction that performs a branch when the overflow flag ([[O/V]]) is set. | '''BVS''' (Branch Overflow Set) is a [[Super FX]] instruction that performs a branch when the overflow flag ([[O/V]]) is set. The instruction following BVS is already in the pipeline and will run even if the branch occurs. | ||
If the overflow flag is clear, control simply falls through and the branch does not happen. | If the overflow flag is clear, control simply falls through and the branch does not happen. |
Latest revision as of 08:04, 14 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Program Counter Relative | 0F?? | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BVS (Branch Overflow Set) is a Super FX instruction that performs a branch when the overflow flag (O/V) is set. The instruction following BVS is already in the pipeline and will run even if the branch occurs.
If the overflow flag is clear, control simply falls through and the branch does not happen.
No flags are affected.
Syntax
BVS e
Example
Let the O/V flag be set. This instruction jumps the program backward 2 bytes:
BVS $-2h
See Also
External Links
- Official Nintendo documentation on BVS: 9.26 on Page 2-9-36 of Book II
- example: Page 2-9-37 of Book II, lbid.