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SRAM: Difference between revisions

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* [[ARAM]]
* [[ARAM]]
* battery-backed [[Game Pak]] save RAM
* battery-backed [[Game Pak]] save RAM
SRAM traditionally uses six transistors per bit of storage.


[[Category:SNES Hardware]]
[[Category:SNES Hardware]]
[[Category:Address Spaces]]
[[Category:Address Spaces]]
=== See Also ===
* [[DRAM]]


=== References ===
=== References ===
* [https://archive.org/details/SNESDevManual/book1/page/n97 Page 2-22-1 of Book I] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n97 Page 2-22-1 of Book I] of the official Super Nintendo development manual
* [https://archive.org/details/SNESDevManual/book1/page/n99 Page 2-22-3 of Book I] lbid
# [https://archive.org/details/SNESDevManual/book1/page/n99 Page 2-22-3 of Book I] lbid
# 3.1.2 Embedded 1TSRAM memory, Nintendo Gamecube Architecture Guide SDK Version 20-APR-2004.  Released April 29, 2004.

Latest revision as of 04:04, 15 July 2024

SRAM (Static Random Access Memory) is used in a few places on the SNES:

SRAM traditionally uses six transistors per bit of storage.

See Also

References

  1. Page 2-22-1 of Book I of the official Super Nintendo development manual
  2. Page 2-22-3 of Book I lbid
  3. 3.1.2 Embedded 1TSRAM memory, Nintendo Gamecube Architecture Guide SDK Version 20-APR-2004. Released April 29, 2004.