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LSR: Difference between revisions

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* snes9x implementation of LSR: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L862
* snes9x implementation of LSR: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L862
* undisbeliever on LSR: https://undisbeliever.net/snesdev/65816-opcodes.html#lsr-logical-shift-right
* undisbeliever on LSR: https://undisbeliever.net/snesdev/65816-opcodes.html#lsr-logical-shift-right
* http://www.6502.org/tutorials/6502opcodes.html#LSR
* Pickens, John. http://www.6502.org/tutorials/6502opcodes.html#LSR


[[Category:ASM]]
[[Category:ASM]]

Revision as of 12:36, 22 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Accumulator 4A 1 byte 2 cycles
Absolute 4E 3 bytes 6 cycles*
Direct Page 46 2 bytes 5 cycles*
Absolute Indexed by X 5E 3 bytes 7 cycles*
Direct Page Indexed by X 56 2 bytes 6 cycles*
Flags Affected
N V M X D I Z C
0 . . . . .

LSR (Logical Shift Right) is a 65x instruction that shifts a value one bit to the right (division by two). The most significant bit and negative flag are cleared. The least significant bit is shifted into the carry flag.

Syntax

LSR
LSR A
LSR addr
LSR dp
LSR addr, X
LSR dp, X
Cycle Penalties

lsr.png

See Also

External Links