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ROL (SPC700): Difference between revisions
From SnesLab
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(→See Also: SPC/ASL) |
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=== See Also === | === See Also === | ||
* [[ROR (SPC700)]] | * [[ROR (SPC700)]] | ||
* [[ASL (SPC700)]] | |||
* [[ROL]] | * [[ROL]] | ||
* [[ROL (Super FX)]] | * [[ROL (Super FX)]] |
Revision as of 11:11, 23 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Accumulator | 3C | 1 byte | 2 cycles | ||||
Direct Page | 2B | 2 bytes | 4 cycles | ||||
Direct Page Indexed by X | 3B | 2 bytes | 5 cycles | ||||
Absolute | 2C | 3 bytes | 5 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . |
ROL is an SPC700 instruction that rotates every bit of its operand one bit to the left. The most significant bit is rotated into the carry flag. The old value of the carry flag is rotated into the least significant bit.
Syntax
ROL A ROL dp ROL dp+X ROL !abs
See Also
External Links
- Official Super Nintendo development manual on ROL: Appendix C-7 of Book I
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L549