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PHY: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 482, on PHY: https://archive.org/details/0893037893ProgrammingThe65816/page/482
* [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/482 page 482] on PHY
* [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n176 page 166] on PHY
* [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n176 page 166] on PHY
* snes9x implementation of PHY: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1921
* snes9x implementation of PHY: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1921

Revision as of 15:03, 6 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Stack (Push) 5A 1 byte 3 cycles*
Flags Affected
N V M X D I Z C
. . . . . . . .

PHY is a 65c816 instruction that pushes the value of the Y index register onto the stack. If Y is 16 bits wide, the high byte is pushed first.

No flags are affected.

Syntax

PHY
Cycle Penalty
  • PHY takes one additional cycle if the index registers are 16 bits wide.

See Also

External Links