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Internal Cycle: Difference between revisions

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An '''Internal Cycle''' is one in which a CPU is very busy; not accessing RAM, ROM, or doing I/O.
An '''Internal Cycle''' is one in which a CPU is very busy; not accessing RAM, ROM, or doing I/O. The [[CLI]] opcode's second cycle, for example, is an internal cycle, which takes 6 [[master cycles]].<sup>[3]</sup>


=== See Also ===
=== See Also ===
Line 5: Line 5:
* [[65c816]]
* [[65c816]]
* [[S-SMP]]
* [[S-SMP]]
* [[Pipeline]]


=== References ===
=== References ===
* https://problemkaputt.de/fullsnes.htm#snesapuspc700ioports
# https://problemkaputt.de/fullsnes.htm#snesapuspc700ioports
* https://developer.arm.com/documentation/ddi0210/c/Memory-Interface/Bus-cycle-types/Internal-cycles
# definition (for the Game Boy Advance CPU notwithstanding), https://developer.arm.com/documentation/ddi0210/c/Memory-Interface/Bus-cycle-types/Internal-cycles
# https://forums.nesdev.org/viewtopic.php?p=256099&sid=baa27a1dbc6d0d86acd09298ae231b89#p256099


[[Category:SNES Hardware]]
[[Category:SNES Hardware]]
[[Category:Timing]]
[[Category:Timing]]
[[Category:Official Jargon]]

Latest revision as of 17:52, 22 October 2024

An Internal Cycle is one in which a CPU is very busy; not accessing RAM, ROM, or doing I/O. The CLI opcode's second cycle, for example, is an internal cycle, which takes 6 master cycles.[3]

See Also

References

  1. https://problemkaputt.de/fullsnes.htm#snesapuspc700ioports
  2. definition (for the Game Boy Advance CPU notwithstanding), https://developer.arm.com/documentation/ddi0210/c/Memory-Interface/Bus-cycle-types/Internal-cycles
  3. https://forums.nesdev.org/viewtopic.php?p=256099&sid=baa27a1dbc6d0d86acd09298ae231b89#p256099