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N-SPC Engine/Yoshidayama-Workshop: Difference between revisions

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m (KungFuFurby moved page N-SPC Engine/Nintendo/Zootto Mahjong! to N-SPC Engine/Yoshidayama-Workshop: Moving because the game itself was not developed internally at Nintendo for the most part)
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Go back to [[N-SPC Engine/Nintendo]]
Go back to [[N-SPC Engine]]


'''NOTE: This article is currently a stub.'''
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The raw build sorting notes can be found [[N-SPC Engine/Nintendo/Build Sorting|here]] for all variants by Nintendo.
The raw build sorting notes can be found [[N-SPC Engine/Yoshidayama-Workshop/Build Sorting|here]].


Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.
Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.

Latest revision as of 06:03, 1 May 2023

Go back to N-SPC Engine

Game Name VCMD Table Location ($E0 and up) ROM Offset
Zootto Mahjong! 0x0B5B 0xCAE03A

The raw build sorting notes can be found here.

Voice command format is mostly identical to standard N-SPC except VCMDs $FB-$FE are not here, and neither are the fast forward phrase commands.

TODO VCMD documentation through templating

Communication with the SNES

TODO not analyzed yet (utilizes a command ID system with $2140/$F4 as the command ID, with other CPUIO registers as parameters)