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==== Section 2 - Super NES Software ====
==== Section 2 - Super NES Software ====


* [https://archive.org/details/SNESDevManual/book1/page/n58 Chapter 1. Introduction]
* [https://archive.org/details/SNESDevManual/book1/page/n58 Chapter 1. Introduction] - page 2-1-1
* [https://archive.org/details/SNESDevManual/book1/page/n60 Chapter 2. Object (OBJ)]
* [https://archive.org/details/SNESDevManual/book1/page/n60 Chapter 2. Object (OBJ)] - page 2-2-1
* [https://archive.org/details/SNESDevManual/book1/page/n62 Chapter 3. Background (BG)]
* [https://archive.org/details/SNESDevManual/book1/page/n62 Chapter 3. Background (BG)] - page 2-3-1
* [https://archive.org/details/SNESDevManual/book1/page/n64 Chapter 4. Mosaic]
* [https://archive.org/details/SNESDevManual/book1/page/n64 Chapter 4. Mosaic] - page 2-4-1
* [https://archive.org/details/SNESDevManual/book1/page/n65 Chapter 5. Rotation/Enlargement/Reduction]
* [https://archive.org/details/SNESDevManual/book1/page/n65 Chapter 5. Rotation/Enlargement/Reduction] - page 2-5-1
* [https://archive.org/details/SNESDevManual/book1/page/n67 Chapter 6. Window (Window Mask)]
* [https://archive.org/details/SNESDevManual/book1/page/n67 Chapter 6. Window (Window Mask)] - page 2-6-1
* [https://archive.org/details/SNESDevManual/book1/page/n68 Chapter 7. Main/Sub Screen]
* [https://archive.org/details/SNESDevManual/book1/page/n68 Chapter 7. Main/Sub Screen] - page 2-7-1
* [https://archive.org/details/SNESDevManual/book1/page/n73 Chapter 8. CG Direct Select]
* [https://archive.org/details/SNESDevManual/book1/page/n73 Chapter 8. CG Direct Select] - page 2-8-1
* [https://archive.org/details/SNESDevManual/book1/page/n74 Chapter 9. H-Pseudo 512]
* [https://archive.org/details/SNESDevManual/book1/page/n74 Chapter 9. H-Pseudo 512] - page 2-9-1
* [https://archive.org/details/SNESDevManual/book1/page/n75 Chapter 10. Complementary Multiplication (Signed Multiplication)]
* [https://archive.org/details/SNESDevManual/book1/page/n75 Chapter 10. Complementary Multiplication (Signed Multiplication)] - page 2-10-1
* [https://archive.org/details/SNESDevManual/book1/page/n76 Chapter 11. H/V Counter Latch]
* [https://archive.org/details/SNESDevManual/book1/page/n76 Chapter 11. H/V Counter Latch] - page 2-11-1
* [https://archive.org/details/SNESDevManual/book1/page/n77 Chapter 12. Offset Change]
* [https://archive.org/details/SNESDevManual/book1/page/n77 Chapter 12. Offset Change] - page 2-12-1
* [https://archive.org/details/SNESDevManual/book1/page/n77 Chapter 13. Standard Controller]
* [https://archive.org/details/SNESDevManual/book1/page/n77 Chapter 13. Standard Controller] - page 2-13-1
* [https://archive.org/details/SNESDevManual/book1/page/n80 Chapter 14. Programmable I/O Port]
* [https://archive.org/details/SNESDevManual/book1/page/n80 Chapter 14. Programmable I/O Port] - page 2-14-1
* [https://archive.org/details/SNESDevManual/book1/page/n81 Chapter 15. Absolute Multiplication/Division]
* [https://archive.org/details/SNESDevManual/book1/page/n81 Chapter 15. Absolute Multiplication/Division] - page 2-15-1
* [https://archive.org/details/SNESDevManual/book1/page/n81 Chapter 16. H/V Count Timer]
* [https://archive.org/details/SNESDevManual/book1/page/n81 Chapter 16. H/V Count Timer] - page 2-16-1
* [https://archive.org/details/SNESDevManual/book1/page/n83 Chapter 17. Direct Memory Access (DMA)]
* [https://archive.org/details/SNESDevManual/book1/page/n83 Chapter 17. Direct Memory Access (DMA)] - page
* [https://archive.org/details/SNESDevManual/book1/page/n87 Chapter 18. Interlace]
* [https://archive.org/details/SNESDevManual/book1/page/n87 Chapter 18. Interlace] - page 2-18-1
* [https://archive.org/details/SNESDevManual/book1/page/n89 Chapter 19. H-512 Mode (BG Mode 5 & 6)]
* [https://archive.org/details/SNESDevManual/book1/page/n89 Chapter 19. H-512 Mode (BG Mode 5 & 6)] - page 2-19-1
* [https://archive.org/details/SNESDevManual/book1/page/n89 Chapter 20. OBJ 33's Lines Over & Priority Order]
* [https://archive.org/details/SNESDevManual/book1/page/n89 Chapter 20. OBJ 33's Lines Over & Priority Order] - page 2-20-1
* [https://archive.org/details/SNESDevManual/book1/page/n92 Chapter 21. CPU Clock and Memory Mapping]
* [https://archive.org/details/SNESDevManual/book1/page/n92 Chapter 21. CPU Clock and Memory Mapping] - page 2-21-1
* [https://archive.org/details/SNESDevManual/book1/page/n97 Chapter 22. Super NES Functional Operation]
* [https://archive.org/details/SNESDevManual/book1/page/n97 Chapter 22. Super NES Functional Operation] - page 2-22-1
* [https://archive.org/details/SNESDevManual/book1/page/n100 Chapter 23. System Flowchart]
* [https://archive.org/details/SNESDevManual/book1/page/n100 Chapter 23. System Flowchart] - page 2-23-1
* [https://archive.org/details/SNESDevManual/book1/page/n103 Chapter 24. Programming Cautions]
* [https://archive.org/details/SNESDevManual/book1/page/n103 Chapter 24. Programming Cautions] - page 2-24-1
* [https://archive.org/details/SNESDevManual/book1/page/n111 Chapter 25. Documented Problems]
* [https://archive.org/details/SNESDevManual/book1/page/n111 Chapter 25. Documented Problems] - page 2-25-1
* [https://archive.org/details/SNESDevManual/book1/page/n113 Chapter 26. Register Clear (Initial Settings)]
* [https://archive.org/details/SNESDevManual/book1/page/n113 Chapter 26. Register Clear (Initial Settings)] - page 2-26-1
* [https://archive.org/details/SNESDevManual/book1/page/n114 Chapter 27. PPU Registers]
* [https://archive.org/details/SNESDevManual/book1/page/n114 Chapter 27. PPU Registers] - page 2-27-1
** [https://archive.org/details/SNESDevManual/book1/page/n114 INIDISP]
** [https://archive.org/details/SNESDevManual/book1/page/n114 INIDISP]
** [https://archive.org/details/SNESDevManual/book1/page/n114 OBJSEL]
** [https://archive.org/details/SNESDevManual/book1/page/n114 OBJSEL]

Revision as of 03:46, 18 May 2023

Book I

Section 1 - Approval Process

Section 2 - Super NES Software

Section 3 - Super NES Sound

Tables of Appendix

Book II

Section 1 - Super Accelerator (SA-1)

Section 2 - Super FX

Section 3 - DSP/DSP-1

Section 4 - Accessories