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Direct Color: Difference between revisions

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'''Direct Color''' is a display technique that does not use [[CGRAM]].
'''Direct Color''' is a display technique that does not use [[CGRAM]]. Instead, the color value comes directly from [[VRAM]].  Direct color is available only on [[BG1]], in the following background modes:
 
* [[Mode 3]]
* [[Mode 4]]
* [[Mode 7]]


'''Direct Select''' is the name of the bit that turns direct color on or off. <sup>[3]</sup>  It lives at bit 0 of CGSWSEL (2130h).
'''Direct Select''' is the name of the bit that turns direct color on or off. <sup>[3]</sup>  It lives at bit 0 of CGSWSEL (2130h).
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# [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix 17] lbid
# [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix 17] lbid
# [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-26-16 of Book I] lbid
# [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-26-16 of Book I] lbid
# Appendix A-5


[[Category:Video]]
[[Category:Video]]
[[Category:Flags]]
[[Category:Flags]]

Revision as of 02:55, 19 July 2023

Direct Color is a display technique that does not use CGRAM. Instead, the color value comes directly from VRAM. Direct color is available only on BG1, in the following background modes:

Direct Select is the name of the bit that turns direct color on or off. [3] It lives at bit 0 of CGSWSEL (2130h).

References

  1. Page 2-8-1 of Book I of the official Super Nintendo development manual
  2. Appendix 17 lbid
  3. page 2-26-16 of Book I lbid
  4. Appendix A-5