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Backdrop Color: Difference between revisions
From SnesLab
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=== See Also === | === See Also === | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=" | !colspan="7"|Other Layers | ||
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| [[Backdrop Color]] || [[Layer 4]] || [[Layer 3]] || [[Layer 2]] || [[Layer 1]] || [[BG3 High Priority Bit|BG3 High Prio]] | | [[Backdrop Color]] || [[Layer 4]] || [[Layer 3]] || [[Layer 2]] || [[Layer 1]] || [[Sprite (hardware) | Sprite]] || [[BG3 High Priority Bit|BG3 High Prio]] | ||
|} | |} | ||
Revision as of 18:04, 21 July 2023
A Backdrop Color is one that appears behind other layers. The SNES has two backdrop colors: one for the Main Screen and one for the Sub Screen.
The main screen's backdrop color is known as color 0 and is the very first entry of CGRAM.
The sub screen's backdrop color is known as the fixed color and lives in COLDATA (2132h).
See Also
Other Layers | ||||||
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Backdrop Color | Layer 4 | Layer 3 | Layer 2 | Layer 1 | Sprite | BG3 High Prio |