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Interlacing: Difference between revisions
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The SNES supports '''interlacing'''. It is available only in [[Mode 5]] and [[Mode 6]]. <sup>[3]</sup> It is enabled by setting bit 0 of SETINI. | The SNES supports '''interlacing'''. It is available only in [[Mode 5]] and [[Mode 6]]. <sup>[3]</sup> It is enabled by setting bit 0 of SETINI. | ||
In interlacing, the electron beam begins scanning at the top-middle of the screen instead of the top-left | In interlacing on the SNES, the first field is called "odd" and the second field is called "even." | ||
For even fields, the electron beam begins scanning at the top-middle of the screen instead of the top-left like in odd fields. | |||
For odd fields, it finishes scanning at the middle-bottom instead of the bottom-right like in even fields. <sup>[2]</sup> | |||
=== References === | === References === |
Revision as of 18:27, 21 July 2023
The SNES supports interlacing. It is available only in Mode 5 and Mode 6. [3] It is enabled by setting bit 0 of SETINI.
In interlacing on the SNES, the first field is called "odd" and the second field is called "even."
For even fields, the electron beam begins scanning at the top-middle of the screen instead of the top-left like in odd fields. For odd fields, it finishes scanning at the middle-bottom instead of the bottom-right like in even fields. [2]
References
- Official Super Nintendo development manual on interlacing: page 2-18-1 of Book I
- page 2-1-2 of Book I, lbid
- https://nesdoug.com/2022/05/30/other-modes