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CGRAM: Difference between revisions
From SnesLab
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=== See Also === | === See Also === | ||
* [[OAM]] | |||
* [[VRAM]] | |||
* [[The Infamous Bit-Of-Confusion]] | * [[The Infamous Bit-Of-Confusion]] | ||
Revision as of 06:40, 19 November 2023
CGRAM (Color Generator[2] RAM) is where palettes are stored. The SNES uses 15-bit color here.
See Also
References
- Appendix 17 of the official Super Nintendo development manual on CG-RAM
- https://problemkaputt.de/fullsnes.htm#snesmemorycgramaccesspalettememory