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BG3 High Priority Bit: Difference between revisions
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NovaSquirrel (talk | contribs) (Did a test ROM and it turns out the manual is wrong) |
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# https://nesdoug.com/2020/05/22/layers-priority | # https://nesdoug.com/2020/05/22/layers-priority | ||
# [https://archive.org/details/SNESDevManual/book1/page/n116 page 2-27-3 of Book I] of the official Super Nintendo development manual | # [https://archive.org/details/SNESDevManual/book1/page/n116 page 2-27-3 of Book I] of the official Super Nintendo development manual | ||
# [https://archive.org/details/SNESDevManual/book1/page/n213 Appendix A-19 of Book I], lbid. | |||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Flags]] | [[Category:Flags]] |
Latest revision as of 16:12, 18 August 2024
The BG3 High Priority Bit allows BG3 to be the frontmost layer, in front of even the sprites. It is bit 3 of BGMODE (2105h) and is effective only in Mode 1. When set, BG3 appears in front of BG1 and BG2.
See Also
Other Layers | ||||||
---|---|---|---|---|---|---|
Backdrop Color | Layer 4 | Layer 3 | Layer 2 | Layer 1 | Sprite | BG3 High Prio |
References
- https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
- https://nesdoug.com/2020/05/22/layers-priority
- page 2-27-3 of Book I of the official Super Nintendo development manual
- Appendix A-19 of Book I, lbid.