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SC0 VRAM Map: Difference between revisions

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| 31 || n+3E0H || n+3E1H || n+3E2H ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || n+3FDH || n+3FEH || n+3FFH
| 31 || n+3E0H || n+3E1H || n+3E2H ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || n+3FDH || n+3FEH || n+3FFH
|}
|}
=== See Also ===
* [[Mode 7 VRAM Map]]


=== Reference ===
=== Reference ===
* Appendix A-14 of the official Super Nintendo development manual
* [https://archive.org/details/SNESDevManual/book1/page/n208/mode/1up Appendix A-14 of Book I] of the official Super Nintendo development manual


[[Category:Video]]
[[Category:Video]]

Latest revision as of 16:02, 19 August 2024

This table gives the VRAM address of each tile in a 32x32 map:

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 n+000H n+001H n+002H n+003H n+01DH n+01EH n+01FH
1 n+020H n+021H n+022H n+023H n+03DH n+03EH n+03FH
2 n+040H n+041H n+042H n+05EH n+05FH
3 n+060H n+061H
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29 n+3A0H n+3A1H n+3BEH n+3BFH
30 n+3C0H n+3C1H n+3C2H n+3DDH n+3DEH n+3DFH
31 n+3E0H n+3E1H n+3E2H n+3FDH n+3FEH n+3FFH

See Also

Reference