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Color Math: Difference between revisions
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Color math is not available in [[Mode 5]] nor [[Mode 6]].<sup>[2]</sup> | Color math is not available in [[Mode 5]] nor [[Mode 6]].<sup>[2]</sup> | ||
=== | === See Also === | ||
* [[Mosaic]] | |||
* [[Windowing]] | |||
=== References === | |||
# [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-27-16 of Book I] of the official Super Nintendo development manual | # [https://archive.org/details/SNESDevManual/book1/page/n129 page 2-27-16 of Book I] of the official Super Nintendo development manual | ||
# https://problemkaputt.de/fullsnes.htm#snesppubgcontrol | # https://problemkaputt.de/fullsnes.htm#snesppubgcontrol |
Latest revision as of 19:14, 11 August 2024
Color Math includes hardware transparency and other effects. The official terminology is "screen addition" and "screen subtraction."
The "SW" in "Main SW" and "Sub SW" stands for "switch."[1]
Color math is not available in Mode 5 nor Mode 6.[2]
See Also
References
- page 2-27-16 of Book I of the official Super Nintendo development manual
- https://problemkaputt.de/fullsnes.htm#snesppubgcontrol