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Rebecca Heineman Engine: Difference between revisions
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'''Rebecca Heineman Engine''' is a sound engine created by Rebecca Heineman. It was later modified by Rebecca Heineman and John Carmack. | '''Rebecca Heineman Engine''' is a sound engine created by Rebecca Heineman. It was later modified by Rebecca Heineman and John Carmack. | ||
Although the music format has some similarities, the differences between the two sound driver command-wise are massive due to the nature of how they're played: the earlier one, used only in RPM Racing, played all of its music within the SPC700 itself. The later one, on the other hand, used in Wolfenstein 3D and Super 3D Noah's Ark, played its music via streaming the note data from the SNES to the SPC700. | Although the music format has some similarities, the differences between the two sound driver command-wise are massive due to the nature of how they're played: the earlier one, used only in RPM Racing, played all of its music within the [[SPC700]] itself. The later one, on the other hand, used in ''Wolfenstein 3D'' and ''Super 3D Noah's Ark'', played its music via streaming the note data from the SNES to the SPC700. | ||
For this reason, this has been split into two pages for disambiguation reasons: | For this reason, this has been split into two pages for disambiguation reasons: | ||
* [[Rebecca Heineman Engine/RPM Racing|RPM Racing]] | * [[Rebecca Heineman Engine/RPM Racing|RPM Racing]] | ||
* [[Rebecca Heineman Engine/Wolfenstein 3D|Wolfenstein 3D/Super 3D Noah's Ark]] | * [[Rebecca Heineman Engine/Wolfenstein 3D|Wolfenstein 3D/Super 3D Noah's Ark]] | ||
The build sorting notes for both versions can be found [[Rebecca Heineman Engine/Build Sorting|here]]. | |||
==References== | ==References== |
Latest revision as of 07:35, 28 April 2023
Rebecca Heineman Engine is a sound engine created by Rebecca Heineman. It was later modified by Rebecca Heineman and John Carmack.
Although the music format has some similarities, the differences between the two sound driver command-wise are massive due to the nature of how they're played: the earlier one, used only in RPM Racing, played all of its music within the SPC700 itself. The later one, on the other hand, used in Wolfenstein 3D and Super 3D Noah's Ark, played its music via streaming the note data from the SNES to the SPC700.
For this reason, this has been split into two pages for disambiguation reasons:
The build sorting notes for both versions can be found here.
References
- Rebecca Heineman's tweet on the evolution of the sound engine
- Eludevisibility - Super 3D Noah's Ark Source Code (containing sound driver programming credits)