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Internal Cycle: Difference between revisions

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=== See Also ===
=== See Also ===
* [[Machine Cycle]]
* [[Machine Cycle]]
* [[65c816]]
* [[S-SMP]]


=== References ===
=== References ===
* https://problemkaputt.de/fullsnes.htm#snesapuspc700ioports
* https://problemkaputt.de/fullsnes.htm#snesapuspc700ioports
* https://developer.arm.com/documentation/ddi0210/c/Memory-Interface/Bus-cycle-types/Internal-cycles
* definition (for the Game Boy Advance CPU notwithstanding), https://developer.arm.com/documentation/ddi0210/c/Memory-Interface/Bus-cycle-types/Internal-cycles


[[Category:SNES Hardware]]
[[Category:SNES Hardware]]
[[Category:Timing]]
[[Category:Timing]]
[[Category:Official Jargon]]

Latest revision as of 04:04, 17 August 2024

An Internal Cycle is one in which a CPU is very busy; not accessing RAM, ROM, or doing I/O.

See Also

References