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N-SPC Engine/Nintendo/Build Sorting: Difference between revisions
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! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ||
|- | |- | ||
| | |''Aging Cassette''<br>''SNES Burn-In Test Cartridge''|| <tt>$0800</tt> || <tt>D0 FB BC 3F ?? ??</tt> || <tt>$113A</tt>||For distinguishing purposes, known outside of these notes as ''Sound Module and Burn-In Test'' to refer to the copy found in the ''SNES Burn-In Test Cartridge''. | ||
|- | |- | ||
| | |''Nintendo Power Menu Program'' || <tt>$0800</tt> || <tt>D0 F8 BC 3F ?? ??</tt> || <tt>$0DCB</tt>|| | ||
|} | |||
==F-Zero Builds== | |||
This game has multiple revisional builds known. | |||
{| class="wikitable sortable" | |||
|- | |||
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | |||
|- | |- | ||
| | |''F-Zero'' || <tt>$0800</tt> || <tt>D0 FB BC 3F ?? ??</tt> & <br><tt>A2 ?? 3F ?? ??</tt> || <tt>$0E3D</tt> & <tt>$1776</tt>|| | ||
|- | |- | ||
| | |''F-Zero'' (Beta)|| <tt>$0800</tt> || <tt>D0 FB BC 3F ?? ??</tt> & <br><tt>A2 ?? 3F ?? ??</tt> || <tt>$0E3D</tt> & <tt>$1778</tt>|| | ||
|} | |} | ||
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! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ||
|- | |- | ||
|Tetris and Dr. Mario (Mixed Match) || <tt>$0800</tt> || <tt>C5 ?? ?? C5 ?? ?? BC 3F ?? ??</tt> & <br> <tt>84 ?? C4 ?? 90 19 3F ?? ??</tt> || <tt>$0D5C</tt> & <tt>$118F</tt>|| | |''Tetris and Dr. Mario'' (Mixed Match) || <tt>$0800</tt> || <tt>C5 ?? ?? C5 ?? ?? BC 3F ?? ??</tt> & <br> <tt>84 ?? C4 ?? 90 19 3F ?? ??</tt> || <tt>$0D5C</tt> & <tt>$118F</tt>|| | ||
|- | |- | ||
|Tetris and Dr. Mario (Dr. Mario) || <tt>$0800</tt> || <tt>C5 ?? ?? C5 ?? ?? BC 3F ?? ??</tt> & <br> <tt>84 ?? C4 ?? 90 19 3F ?? ??</tt> || <tt>$0D5C</tt> & <tt>$1199</tt>|| | |''Tetris and Dr. Mario'' (Dr. Mario) || <tt>$0800</tt> || <tt>C5 ?? ?? C5 ?? ?? BC 3F ?? ??</tt> & <br> <tt>84 ?? C4 ?? 90 19 3F ?? ??</tt> || <tt>$0D5C</tt> & <tt>$1199</tt>|| | ||
|- | |- | ||
|Tetris and Dr. Mario (Tetris) || <tt>$0800</tt> || <tt>C5 ?? ?? C5 ?? ?? BC 3F ?? ??</tt> & <br> <tt>84 ?? C4 ?? 90 19 3F ?? ??</tt> || <tt>$0D5C</tt> & <tt>$11A1</tt>|| | |''Tetris and Dr. Mario'' (Tetris) || <tt>$0800</tt> || <tt>C5 ?? ?? C5 ?? ?? BC 3F ?? ??</tt> & <br> <tt>84 ?? C4 ?? 90 19 3F ?? ??</tt> || <tt>$0D5C</tt> & <tt>$11A1</tt>|| | ||
|} | |} | ||
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! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ||
|- | |- | ||
|Super Scope 6 (LazerBlazer) (US version) || <tt>$0500</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0B33</tt>|| | |''Super Scope 6'' (LazerBlazer) (US version) || <tt>$0500</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0B33</tt>|| | ||
|- | |- | ||
|Super Scope 6 (LazerBlazer) (Japanese and European version) || <tt>$0500</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0B37</tt>|| | |''Super Scope 6'' (LazerBlazer) (Japanese and European version) || <tt>$0500</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0B37</tt>|| | ||
|- | |- | ||
|Super Game Boy<br>Super Game Boy 2 || <tt>$0400</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0A5D</tt>|| | |''Super Game Boy''<br>''Super Game Boy 2'' || <tt>$0400</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0A5D</tt>|| | ||
|- | |- | ||
|BS-X BIOS<br>Cassette Kensaki - NUS-you S Cassette || <tt>$0370</tt> || <tt>8F ?? ?? 8F ?? ?? 3F ?? ??</tt> || <tt>$04AB</tt>|| | |''BS-X BIOS''<br>''Cassette Kensaki - NUS-you S Cassette'' || <tt>$0370</tt> || <tt>8F ?? ?? 8F ?? ?? 3F ?? ??</tt> || <tt>$04AB</tt>|| | ||
|- | |- | ||
|JRA PAT<br>JRA PAT - Wide Taiouban || <tt>$06E0</tt> || <tt>8F ?? ?? 8F ?? ?? 3F ?? ??</tt> || <tt>$0739</tt>|| | |''JRA PAT''<br>''JRA PAT - Wide Taiouban'' || <tt>$06E0</tt> || <tt>8F ?? ?? 8F ?? ?? 3F ?? ??</tt> || <tt>$0739</tt>|| | ||
|- | |- | ||
|Sutte Hakkun || <tt>$06E0</tt> || <tt>8F ?? ?? 8F ?? ?? 3F ?? ??</tt> || <tt>$074C</tt>|| | |''Sutte Hakkun'' || <tt>$06E0</tt> || <tt>8F ?? ?? 8F ?? ?? 3F ?? ??</tt> || <tt>$074C</tt>|| | ||
|} | |} | ||
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! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ||
|- | |- | ||
|Marvelous - Mouhitotsu no Takara-jima || <tt>$0400</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0BC5</tt>|| | |''Marvelous - Mouhitotsu no Takara-jima'' || <tt>$0400</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0BC5</tt>|| | ||
|- | |- | ||
|SA-1 Demo || <tt>$0400</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0B23</tt>|| | |''SA-1 Demo'' || <tt>$0400</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0B23</tt>|| | ||
|- | |- | ||
|Heisei Shin Onigashima - Kouhen<br>Heisei Shin Onigashima - Zenpen || <tt>$0400</tt> || <tt>D0 F3 8F ?? ?? BC 3F ?? ??</tt> || <tt>$0C8D</tt>|| | |''Heisei Shin Onigashima - Kouhen''<br>''Heisei Shin Onigashima - Zenpen'' || <tt>$0400</tt> || <tt>D0 F3 8F ?? ?? BC 3F ?? ??</tt> || <tt>$0C8D</tt>|| | ||
|} | |} | ||
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! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ||
|- | |- | ||
|Mother 2/Earthbound || <tt>$0500</tt> || <tt>D0 FB 3F ?? ??</tt> || <tt>$16A5</tt>|| | |''Mario Paint'' (Beta) || <tt>$0800</tt> || <tt>E8 ?? C4 ?? C4 ?? 3F ?? ??</tt> || <tt>$2625</tt>|| | ||
|- | |||
|''Mario Paint'' || <tt>$0800</tt> || <tt>D0 FB BC 3F ?? ??</tt> || <tt>$1430</tt>|| | |||
|- | |||
|''Mother 2/Earthbound'' || <tt>$0500</tt> || <tt>D0 FB 3F ?? ??</tt> || <tt>$16A5</tt>|| | |||
|- | |- | ||
|Snoopy Concert || <tt>$0500</tt> || <tt>D0 FB 3F ?? ??</tt> || <tt>$16EB</tt>|| | |''Snoopy Concert'' || <tt>$0500</tt> || <tt>D0 FB 3F ?? ??</tt> || <tt>$16EB</tt>|| | ||
|} | |} | ||
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! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ||
|- | |- | ||
|Super Metroid || <tt>$1500</tt> || <tt>E8 ?? C5 ?? ?? 3F ?? ??</tt> || <tt>$1ED7</tt>|| | |''Super Metroid'' || <tt>$1500</tt> || <tt>E8 ?? C5 ?? ?? 3F ?? ??</tt> || <tt>$1ED7</tt>|| | ||
|} | |} | ||
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! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ||
|- | |- | ||
|Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island || <tt>$0400</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0A96</tt>|| | |''Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island'' || <tt>$0400</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0A96</tt>|| | ||
|- | |||
|''Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island'' (beta version) || <tt>$0400</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0B08</tt>|| | |||
|- | |||
|''Star Fox/Star Wing'' || <tt>$0500</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0B14</tt>|| | |||
|- | |||
|''Super Mario All-Stars/Super Mario Collection'' || <tt>$0500</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0C11</tt>|| | |||
|- | |||
|''Legend of Zelda - A Link to the Past/Zelda no Densetsu - Kamigami no Triforce'' || <tt>$0800</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0E22</tt>|| | |||
|- | |||
|''Star Glider'' || <tt>$0800</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0E97</tt>|| Prototype of ''Star Fox/Star Wing''. | |||
|- | |||
|''SimCity'' || <tt>$0800</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$175D</tt>|| | |||
|- | |- | ||
|Super | |''Super Donkey 1'' || <tt>$0800</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$1DC9</tt>|| Sound driver build is a prototype of ''Legend of Zelda - A Link to the Past'''s. | ||
|} | |||
===Prototype=== | |||
{| class="wikitable sortable" | |||
|- | |- | ||
| | ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ||
|- | |- | ||
|Super Mario | |''Super Mario World'' (all other versions) || <tt>$0500</tt> || <tt>CD 0B F5 ?? ?? FD F5 ?? ?? 3F ?? ??</tt> & <br><tt>E5 ?? ?? D0 03 3F ?? ??</tt> || <tt>$0697</tt> & <tt>$0BC0</tt> || | ||
|- | |- | ||
| | |''Super Mario World'' (Super Mario All-Stars + Super Mario World) || <tt>$0500</tt> || <tt>CD 0B F5 ?? ?? FD F5 ?? ?? 3F ?? ??</tt> & <br><tt>E5 ?? ?? D0 03 3F ?? ??</tt> || <tt>$0697</tt> & <tt>$0BF4</tt> || | ||
|- | |- | ||
| | |''Pilotwings'' (European version) || <tt>$0500</tt> || <tt>CD 0B F5 ?? ?? FD F5 ?? ?? 3F ?? ??</tt> & <br><tt>E5 ?? ?? D0 03 3F ?? ??</tt> || <tt>$06A3</tt> & <tt>$126A</tt> || | ||
|- | |- | ||
| | |''Pilotwings'' (US & Japanese versions) || <tt>$0500</tt> || <tt>CD 0B F5 ?? ?? FD F5 ?? ?? 3F ?? ??</tt> & <br><tt>E5 ?? ?? D0 03 3F ?? ??</tt> || <tt>$06A3</tt> & <tt>$12CD</tt> || | ||
|} | |} | ||
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! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ||
|- | |- | ||
|Star Fox 2 (1994-04-01) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B6F</tt>|| | |''Star Fox 2'' (1994-04-01) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B6F</tt>|| | ||
|- | |- | ||
|Star Fox 2 (1994-04-15) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B6F</tt>|| Except for a single opcode's difference at $064C, all of the code differences are after the SFX data, and thus pointers cannot be fully factored in. | |''Star Fox 2'' (1994-04-15) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B6F</tt>|| Except for a single opcode's difference at $064C, all of the code differences are after the SFX data, and thus pointers cannot be fully factored in. | ||
|- | |- | ||
|Star Fox 2 (1994-05-06 and 1994-05-13) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B62</tt>|| | |''Star Fox 2'' (1994-05-06 and 1994-05-13) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B62</tt>|| | ||
|- | |- | ||
|Star Fox 2 (1994-08-31) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B6D</tt>|| | |''Star Fox 2'' (1994-08-31) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B6D</tt>|| | ||
|- | |- | ||
|Star Fox 2 (1994-12-28) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B9C</tt>|| | |''Star Fox 2'' (1994-12-28) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B9C</tt>|| | ||
|- | |- | ||
|Star Fox 2 (1995-06-08) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0BD4</tt>|| | |''Star Fox 2'' (1995-06-08) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0BD4</tt>|| | ||
|- | |- | ||
|Star Fox 2 (1995-06-22)<br>Star Fox 2 (1995-06-27) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0BD7</tt>|| These builds are identical to each other minus pointers placed after the SFX data. | |''Star Fox 2'' (1995-06-22)<br>Star Fox 2 (1995-06-27) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0BD7</tt>|| These builds are identical to each other minus pointers placed after the SFX data. | ||
|- | |- | ||
|Star Fox 2 (1995-07-25) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0BDA</tt>|| | |''Star Fox 2'' (1995-07-25) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0BDA</tt>|| | ||
|- | |- | ||
|Star Fox 2 || <tt>$0500</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0BDF</tt>|| | |''Star Fox 2'' || <tt>$0500</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0BDF</tt>|| | ||
|} | |} | ||
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! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ||
|- | |- | ||
|Super Mario Kart (beta version) (1992-01-21 build) || <tt>$0800</tt> || <tt>2F ?? BC 3F ?? ??</tt> || <tt>$0E3D</tt> || Refers to a sound.bin file with this timestamp that was not embedded in a known prototype build. | |''Super Mario Kart'' (beta version) (1992-01-21 build) || <tt>$0800</tt> || <tt>2F ?? BC 3F ?? ??</tt> || <tt>$0E3D</tt> || Refers to a sound.bin file with this timestamp that was not embedded in a known prototype build. | ||
|- | |||
|''Super Mario Kart'' (beta version) (mkart) || <tt>$0800</tt> || <tt>E8 ?? BC 3F ?? ??</tt> || <tt>$0D79</tt>|| Refers to a prototype from April 13, 1992. | |||
|- | |||
|''Super Mario Kart'' (beta version) (mario_kart-01) || <tt>$0800</tt> || <tt>C5 ?? ?? E8 ?? 3F ?? ??</tt> || <tt>$0D65</tt> || Refers to what is known as the Enigma prototype build. | |||
|- | |- | ||
|Super Mario Kart (beta version) ( | |''Super Mario Kart'' (beta version) (mario_kart) || <tt>$0800</tt> || <tt>E8 ?? C5 ?? ?? 3F ?? ??</tt> || <tt>$0D74</tt> || Refers to a prototype from late June 1992, created before kar4t. | ||
|- | |- | ||
|Super Mario Kart (beta version) ( | |''Super Mario Kart'' (beta version) (kar4t) || <tt>$0800</tt> || <tt>E8 ?? C4 ?? 3F ?? ??</tt> &<br><tt>C4 ?? 90 0A 3F ?? ??</tt> || <tt>$0D6A</tt> & <tt>$1598</tt> || Refers to a prototype from late June 1992, created after mario_kart. | ||
|- | |- | ||
|Super Mario Kart ( | |''Super Mario Kart'' (US version) || <tt>$0800</tt> || <tt>E8 ?? C4 ?? 3F ?? ??</tt> &<br><tt>C4 ?? 90 0A 3F ?? ??</tt> &<br><tt>7D C4 ?? 5F ?? ??</tt> || <tt>$0D6A</tt> & <tt>$1664</tt> & <tt>$19B4</tt>|| | ||
|- | |- | ||
|Super Mario Kart ( | |''Super Mario Kart'' (Japanese and European version) || <tt>$0800</tt> || <tt>E8 ?? C4 ?? 3F ?? ??</tt> &<br><tt>C4 ?? 90 0A 3F ?? ??</tt> &<br><tt>7D C4 ?? 5F ?? ??</tt> || <tt>$0D6A</tt> & <tt>$1664</tt> & <tt>$19BA</tt>|| | ||
|- | |- | ||
| | |''FX Trax'' || <tt>$0800</tt> || <tt>D0 F7 E8 ?? 3F ?? ??</tt> || <tt>$0D61</tt>|| Prototype of ''Wild Trax/Stunt Race FX''. | ||
|- | |||
|''Wild Trax/Stunt Race FX'' || <tt>$0800</tt> || <tt>D0 FB BC 3F ?? ??</tt> || <tt>$0D73</tt>|| Loading program at $0675 before the actual start location | |||
|} | |||
==Yumiko Kanki== | |||
{| class="wikitable sortable" | |||
|- | |- | ||
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | |||
|- | |- | ||
| | |''Special Tee Shot'' (Prototype) || <tt>$0460</tt> || <tt>D0 FB BC 3F ?? ??</tt> || <tt>$0A78</tt>|| | ||
|- | |- | ||
| | |''Special Tee Shot'' (BS-X version) || <tt>$0400</tt> || <tt>D0 FB BC 3F ?? ??</tt> || <tt>$0B86</tt>|| | ||
|} | |} | ||
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! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes | ||
|- | |- | ||
|SNES Burn-In Test Cartridge || <tt>$0800</tt> || <tt>D0 F8 BC 3F ?? ??</tt> || <tt>$0D6D</tt>||For distinguishing purposes, known outside of these notes as Super Scope Test. | |''SNES Burn-In Test Cartridge'' || <tt>$0800</tt> || <tt>D0 F8 BC 3F ?? ??</tt> || <tt>$0D6D</tt>||For distinguishing purposes, known outside of these notes as ''Super Scope Test''. | ||
|- | |- | ||
|Super Scope 6 (Blastris) || <tt>$0800</tt> || <tt>90 F8 BC 3F ?? ??</tt> || <tt>$0D89</tt>|| | |''Super Scope 6'' (Blastris) || <tt>$0800</tt> || <tt>90 F8 BC 3F ?? ??</tt> || <tt>$0D89</tt>|| | ||
|} | |} | ||
[[Category:SPC Sound Engine Build Sorting Pages]] | [[Category:SPC Sound Engine Build Sorting Pages]] |
Latest revision as of 17:40, 4 September 2023
Unique cases
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
Aging Cassette SNES Burn-In Test Cartridge |
$0800 | D0 FB BC 3F ?? ?? | $113A | For distinguishing purposes, known outside of these notes as Sound Module and Burn-In Test to refer to the copy found in the SNES Burn-In Test Cartridge. |
Nintendo Power Menu Program | $0800 | D0 F8 BC 3F ?? ?? | $0DCB |
F-Zero Builds
This game has multiple revisional builds known.
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
F-Zero | $0800 | D0 FB BC 3F ?? ?? & A2 ?? 3F ?? ?? |
$0E3D & $1776 | |
F-Zero (Beta) | $0800 | D0 FB BC 3F ?? ?? & A2 ?? 3F ?? ?? |
$0E3D & $1778 |
Tetris & Dr. Mario Builds
These builds are unique to one game, but unlike Super Scope 6 (which you may have noticed that LazerBlazer and Blastris are separated due to different SFX execution), they also match in general execution.
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
Tetris and Dr. Mario (Mixed Match) | $0800 | C5 ?? ?? C5 ?? ?? BC 3F ?? ?? & 84 ?? C4 ?? 90 19 3F ?? ?? |
$0D5C & $118F | |
Tetris and Dr. Mario (Dr. Mario) | $0800 | C5 ?? ?? C5 ?? ?? BC 3F ?? ?? & 84 ?? C4 ?? 90 19 3F ?? ?? |
$0D5C & $1199 | |
Tetris and Dr. Mario (Tetris) | $0800 | C5 ?? ?? C5 ?? ?? BC 3F ?? ?? & 84 ?? C4 ?? 90 19 3F ?? ?? |
$0D5C & $11A1 |
Akito Nakatsuka
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
Super Scope 6 (LazerBlazer) (US version) | $0500 | D0 F3 BC 3F ?? ?? | $0B33 | |
Super Scope 6 (LazerBlazer) (Japanese and European version) | $0500 | D0 F3 BC 3F ?? ?? | $0B37 | |
Super Game Boy Super Game Boy 2 |
$0400 | D0 F3 BC 3F ?? ?? | $0A5D | |
BS-X BIOS Cassette Kensaki - NUS-you S Cassette |
$0370 | 8F ?? ?? 8F ?? ?? 3F ?? ?? | $04AB | |
JRA PAT JRA PAT - Wide Taiouban |
$06E0 | 8F ?? ?? 8F ?? ?? 3F ?? ?? | $0739 | |
Sutte Hakkun | $06E0 | 8F ?? ?? 8F ?? ?? 3F ?? ?? | $074C |
Yuichi Ozaki
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
Marvelous - Mouhitotsu no Takara-jima | $0400 | D0 F3 BC 3F ?? ?? | $0BC5 | |
SA-1 Demo | $0400 | D0 F3 BC 3F ?? ?? | $0B23 | |
Heisei Shin Onigashima - Kouhen Heisei Shin Onigashima - Zenpen |
$0400 | D0 F3 8F ?? ?? BC 3F ?? ?? | $0C8D |
Hirokazu Tanaka
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
Mario Paint (Beta) | $0800 | E8 ?? C4 ?? C4 ?? 3F ?? ?? | $2625 | |
Mario Paint | $0800 | D0 FB BC 3F ?? ?? | $1430 | |
Mother 2/Earthbound | $0500 | D0 FB 3F ?? ?? | $16A5 | |
Snoopy Concert | $0500 | D0 FB 3F ?? ?? | $16EB |
Kenji Yamamoto
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
Super Metroid | $1500 | E8 ?? C5 ?? ?? 3F ?? ?? | $1ED7 |
Koji Kondo
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island | $0400 | D0 FA BC 3F ?? ?? | $0A96 | |
Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island (beta version) | $0400 | D0 FA BC 3F ?? ?? | $0B08 | |
Star Fox/Star Wing | $0500 | D0 FA BC 3F ?? ?? | $0B14 | |
Super Mario All-Stars/Super Mario Collection | $0500 | D0 FA BC 3F ?? ?? | $0C11 | |
Legend of Zelda - A Link to the Past/Zelda no Densetsu - Kamigami no Triforce | $0800 | D0 FA BC 3F ?? ?? | $0E22 | |
Star Glider | $0800 | D0 FA BC 3F ?? ?? | $0E97 | Prototype of Star Fox/Star Wing. |
SimCity | $0800 | D0 FA BC 3F ?? ?? | $175D | |
Super Donkey 1 | $0800 | D0 FA BC 3F ?? ?? | $1DC9 | Sound driver build is a prototype of Legend of Zelda - A Link to the Past's. |
Prototype
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
Super Mario World (all other versions) | $0500 | CD 0B F5 ?? ?? FD F5 ?? ?? 3F ?? ?? & E5 ?? ?? D0 03 3F ?? ?? |
$0697 & $0BC0 | |
Super Mario World (Super Mario All-Stars + Super Mario World) | $0500 | CD 0B F5 ?? ?? FD F5 ?? ?? 3F ?? ?? & E5 ?? ?? D0 03 3F ?? ?? |
$0697 & $0BF4 | |
Pilotwings (European version) | $0500 | CD 0B F5 ?? ?? FD F5 ?? ?? 3F ?? ?? & E5 ?? ?? D0 03 3F ?? ?? |
$06A3 & $126A | |
Pilotwings (US & Japanese versions) | $0500 | CD 0B F5 ?? ?? FD F5 ?? ?? 3F ?? ?? & E5 ?? ?? D0 03 3F ?? ?? |
$06A3 & $12CD |
Yoji Inagaki
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
Star Fox 2 (1994-04-01) | $0500 | D0 F7 BC 3F ?? ?? | $0B6F | |
Star Fox 2 (1994-04-15) | $0500 | D0 F7 BC 3F ?? ?? | $0B6F | Except for a single opcode's difference at $064C, all of the code differences are after the SFX data, and thus pointers cannot be fully factored in. |
Star Fox 2 (1994-05-06 and 1994-05-13) | $0500 | D0 F7 BC 3F ?? ?? | $0B62 | |
Star Fox 2 (1994-08-31) | $0500 | D0 F7 BC 3F ?? ?? | $0B6D | |
Star Fox 2 (1994-12-28) | $0500 | D0 F7 BC 3F ?? ?? | $0B9C | |
Star Fox 2 (1995-06-08) | $0500 | D0 F7 BC 3F ?? ?? | $0BD4 | |
Star Fox 2 (1995-06-22) Star Fox 2 (1995-06-27) |
$0500 | D0 F7 BC 3F ?? ?? | $0BD7 | These builds are identical to each other minus pointers placed after the SFX data. |
Star Fox 2 (1995-07-25) | $0500 | D0 F7 BC 3F ?? ?? | $0BDA | |
Star Fox 2 | $0500 | D0 FA BC 3F ?? ?? | $0BDF |
Taro Bando
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
Super Mario Kart (beta version) (1992-01-21 build) | $0800 | 2F ?? BC 3F ?? ?? | $0E3D | Refers to a sound.bin file with this timestamp that was not embedded in a known prototype build. |
Super Mario Kart (beta version) (mkart) | $0800 | E8 ?? BC 3F ?? ?? | $0D79 | Refers to a prototype from April 13, 1992. |
Super Mario Kart (beta version) (mario_kart-01) | $0800 | C5 ?? ?? E8 ?? 3F ?? ?? | $0D65 | Refers to what is known as the Enigma prototype build. |
Super Mario Kart (beta version) (mario_kart) | $0800 | E8 ?? C5 ?? ?? 3F ?? ?? | $0D74 | Refers to a prototype from late June 1992, created before kar4t. |
Super Mario Kart (beta version) (kar4t) | $0800 | E8 ?? C4 ?? 3F ?? ?? & C4 ?? 90 0A 3F ?? ?? |
$0D6A & $1598 | Refers to a prototype from late June 1992, created after mario_kart. |
Super Mario Kart (US version) | $0800 | E8 ?? C4 ?? 3F ?? ?? & C4 ?? 90 0A 3F ?? ?? & 7D C4 ?? 5F ?? ?? |
$0D6A & $1664 & $19B4 | |
Super Mario Kart (Japanese and European version) | $0800 | E8 ?? C4 ?? 3F ?? ?? & C4 ?? 90 0A 3F ?? ?? & 7D C4 ?? 5F ?? ?? |
$0D6A & $1664 & $19BA | |
FX Trax | $0800 | D0 F7 E8 ?? 3F ?? ?? | $0D61 | Prototype of Wild Trax/Stunt Race FX. |
Wild Trax/Stunt Race FX | $0800 | D0 FB BC 3F ?? ?? | $0D73 | Loading program at $0675 before the actual start location |
Yumiko Kanki
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
Special Tee Shot (Prototype) | $0460 | D0 FB BC 3F ?? ?? | $0A78 | |
Special Tee Shot (BS-X version) | $0400 | D0 FB BC 3F ?? ?? | $0B86 |
Unknown
Game Name(s) | Starting Memory Location | Sorting Signature(s) | Memory Locations Noted | Extra notes |
---|---|---|---|---|
SNES Burn-In Test Cartridge | $0800 | D0 F8 BC 3F ?? ?? | $0D6D | For distinguishing purposes, known outside of these notes as Super Scope Test. |
Super Scope 6 (Blastris) | $0800 | 90 F8 BC 3F ?? ?? | $0D89 |