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Pixel Clock: Difference between revisions

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The '''Pixel Clock''' signal is generated by the [[PPU]] by dividing the [[Master Clock]] frequency by 4.  On NTSC, the pixel clock is 5.37 MHz.  On PAL, 5.32 MHz. [1]
The '''Pixel Clock''' signal is generated by the [[PPU]] by dividing the [[Master Clock]] frequency by 4.  On NTSC, the pixel clock is 5.37 MHz.  On PAL, 5.32 MHz. <sup>[1]</sup>


The PPU usually emits one dot every 4 CPU clock cycles, but some long dots take more cycles. [2]
According to the ares source code, the PPU usually emits one dot every 4 [[Machine Cycle|CPU clock cycles]] (typo for master cycles?), but some long dots take more cycles. <sup>[2]</sup>
 
=== See Also ===
* [[Color Clock]]


=== References ===
=== References ===
* [1] https://problemkaputt.de/fullsnes.htm#snestimingoscillators
# https://problemkaputt.de/fullsnes.htm#snestimingoscillators
* [2] ares/sfc/ppu/counter/inline.hpp:61
# ares/sfc/ppu/counter/inline.hpp:61


[[Category:SNES Hardware]]
[[Category:SNES Hardware]]
[[Category:Video]]
[[Category:Timing]]

Latest revision as of 21:19, 18 August 2024

The Pixel Clock signal is generated by the PPU by dividing the Master Clock frequency by 4. On NTSC, the pixel clock is 5.37 MHz. On PAL, 5.32 MHz. [1]

According to the ares source code, the PPU usually emits one dot every 4 CPU clock cycles (typo for master cycles?), but some long dots take more cycles. [2]

See Also

References

  1. https://problemkaputt.de/fullsnes.htm#snestimingoscillators
  2. ares/sfc/ppu/counter/inline.hpp:61