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Backdrop Color: Difference between revisions

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The '''Backdrop Color''' appears behind everything else.
A '''Backdrop Color''' is one that appears behind all other layers.  The SNES has two backdrop colors: one for the [[Main Screen]] and one for the [[Sub Screen]].
 
The main screen's backdrop color is known as '''color 0''' and is the very first entry of [[CGRAM]].
 
The sub screen's backdrop color is known as the '''fixed color''' and is set via the 8-bit COLDATA port (2132h).<sup>[1][2]</sup>
 
=== See Also ===
{| class="wikitable"
!colspan="7"|Other Layers
|+
| [[Backdrop Color]] || [[Layer 4]] || [[Layer 3]] || [[Layer 2]] || [[Layer 1]] || [[Sprite (hardware) | Sprite]] || [[BG3 High Priority Bit|BG3 High Prio]]
|}
 
=== References ===
# https://problemkaputt.de/fullsnes.htm#snesppucolormath
# [https://archive.org/details/SNESDevManual/book1/page/n131 page 2-27-18 of Book I] of the official Super Nintendo development manual


[[Category:Video]]
[[Category:Video]]
[[Category:Registers]]
[[Category:Color Math]]

Latest revision as of 16:18, 18 August 2024

A Backdrop Color is one that appears behind all other layers. The SNES has two backdrop colors: one for the Main Screen and one for the Sub Screen.

The main screen's backdrop color is known as color 0 and is the very first entry of CGRAM.

The sub screen's backdrop color is known as the fixed color and is set via the 8-bit COLDATA port (2132h).[1][2]

See Also

Other Layers
Backdrop Color Layer 4 Layer 3 Layer 2 Layer 1 Sprite BG3 High Prio

References

  1. https://problemkaputt.de/fullsnes.htm#snesppucolormath
  2. page 2-27-18 of Book I of the official Super Nintendo development manual