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Range Time Over: Difference between revisions
From SnesLab
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'''RTO''' | '''RTO''' stands for "Range Time Over." <sup>[1]</sup> | ||
=== See Also === | === See Also === | ||
* [[Object Attribute Memory]] | * [[Object Attribute Memory]] | ||
* [[33%27s Range Over]] | |||
* [[35%27s Time Over]] | |||
=== References === | === References === | ||
# https://github.com/RetroAchievements/RASnes9x/blob/master/gfx.cpp#L315 | |||
# [https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=60708&page=87 page 87 of "Re: The SNES WIP topic"] | |||
# [https://github.com/gocha/snes9x-rr/blob/master/gfx.h#L43 OBJLines struct] in snes9x-rr source code | |||
# ''Final Fantasy III'' glitch in ZSNES 2: https://github.com/xyproto/zsnes/blob/main/README.md | |||
[[Category:Video]] | [[Category:Video]] |
Latest revision as of 02:58, 17 July 2023
RTO stands for "Range Time Over." [1]
See Also
References
- https://github.com/RetroAchievements/RASnes9x/blob/master/gfx.cpp#L315
- page 87 of "Re: The SNES WIP topic"
- OBJLines struct in snes9x-rr source code
- Final Fantasy III glitch in ZSNES 2: https://github.com/xyproto/zsnes/blob/main/README.md