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GETB (Super FX): Difference between revisions

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'''GETB''' is a [[Super FX]] instruction that loads one byte from the ROM buffer.
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!colspan="8"|Basic Info
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!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|B
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|S
|CY
|[[CY]]
|Z
|Z
|+
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'''GETB''' (Get Byte) is a [[Super FX]] instruction that loads one byte from the [[ROM buffer]] into the low byte of the [[destination register]].  The high byte of the destination register is zeroed.
=== See Also ===
* [[GETBH]]
* [[GETBS]]
* [[ROMB]]


=== External Links ===
=== External Links ===
* Official Nintendo documentation on GETB: [https://archive.org/details/SNESDevManual/book2/page/n205 Page 2-9-49 of Book II]
* Official Super Nintendo development manual on GETB: 9.35 on [https://archive.org/details/SNESDevManual/book2/page/n205 Page 2-9-49 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n206 page 2-9-50 of Book II], lbid


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Data Transfer Instructions]]
[[Category:Data Transfer Instructions]]
[[Category:One-byte Instructions]]

Latest revision as of 11:38, 21 December 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
EF 1 byte 3 to 8 cycles 3 to 9 cycles 1 to 6 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

GETB (Get Byte) is a Super FX instruction that loads one byte from the ROM buffer into the low byte of the destination register. The high byte of the destination register is zeroed.

See Also

External Links