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SRAM: Difference between revisions
From SnesLab
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* [[ARAM]] | * [[ARAM]] | ||
* battery-backed [[Game Pak]] save RAM | * battery-backed [[Game Pak]] save RAM | ||
SRAM traditionally uses six transistors per bit of storage. | |||
[[Category:SNES Hardware]] | [[Category:SNES Hardware]] | ||
[[Category:Address Spaces]] | |||
=== See Also === | |||
* [[DRAM]] | |||
=== References === | === References === | ||
# [https://archive.org/details/SNESDevManual/book1/page/n97 Page 2-22-1 of Book I] of the official Super Nintendo development manual | |||
# [https://archive.org/details/SNESDevManual/book1/page/n99 Page 2-22-3 of Book I] lbid | |||
# 3.1.2 Embedded 1TSRAM memory, Nintendo Gamecube Architecture Guide SDK Version 20-APR-2004. Released April 29, 2004. |
Latest revision as of 04:04, 15 July 2024
SRAM (Static Random Access Memory) is used in a few places on the SNES:
SRAM traditionally uses six transistors per bit of storage.
See Also
References
- Page 2-22-1 of Book I of the official Super Nintendo development manual
- Page 2-22-3 of Book I lbid
- 3.1.2 Embedded 1TSRAM memory, Nintendo Gamecube Architecture Guide SDK Version 20-APR-2004. Released April 29, 2004.