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H/V Count Timer: Difference between revisions

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The desired vertical position should be written to VTIMEL and VTIMEH.
The desired vertical position should be written to VTIMEL and VTIMEH.


[[Category:Video]]
The IRQ this timer generates is sometimes called an '''HV-IRQ''' if it fires at a particular point, a '''V-IRQ''' if it fires at a particular scanline (but the dot/horizontal position is not important), or an '''H-IRQ''' if it fires at a particular dot (but the scanline is not important).
 
=== See Also ===
* [[H/V Counter Latch]]


=== Reference ===
=== Reference ===
* [https://archive.org/details/SNESDevManual/book1/page/n82 page 2-16-1] of the official Super Nintendo development manual
* [https://archive.org/details/SNESDevManual/book1/page/n82 page 2-16-1] of the official Super Nintendo development manual
[[Category:Video]]
[[Category:Timing]]

Latest revision as of 03:14, 17 July 2023

The H/V Count Timer can be programmed to generate an IRQ when the CRT's raster beam reaches a particular position.

The desired horizontal position should be written to HTIMEL and HTIMEH.

The desired vertical position should be written to VTIMEL and VTIMEH.

The IRQ this timer generates is sometimes called an HV-IRQ if it fires at a particular point, a V-IRQ if it fires at a particular scanline (but the dot/horizontal position is not important), or an H-IRQ if it fires at a particular dot (but the scanline is not important).

See Also

Reference

  • page 2-16-1 of the official Super Nintendo development manual