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PEI: Difference between revisions

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(see also)
(works in emulation mode)
 
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|'''Speed'''
|'''Speed'''
|+
|+
|stack
|[[Stack Addressing|Stack]] (Direct Page Indirect)
|D4
|D4
|2 bytes
|2 bytes
|6 cycles
|6 cycles*
|}
|}


{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|N
|[[Negative Flag|N]]
|V
|[[Overflow Flag|V]]
|M
|[[M Flag|M]]
|X
|[[X Flag|X]]
|D
|[[Decimal Flag|D]]
|I
|[[I Flag|I]]
|Z
|[[Zero Flag|Z]]
|C
|[[Carry Flag|C]]
|+
|+
|.
|.
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'''PEI''' (Push Effective Indirect address) is a [[65c816]] instruction that pushes a 16-bit value to the stack.  This value need not actually be an address.
'''PEI''' (Push Effective Indirect address) is a [[65c816]] instruction that pushes a 16-bit value to the [[stack]].  This value need not actually be an address.  This value is found at the address formed by adding the operand byte to the [[direct page register]].  The high byte (found at the effective address plus one) is pushed first, then the low byte.
 
No flags are affected.
 
PEI works even in [[emulation mode]].
 
==== Syntax ====
<pre>
PEI (dp)
PEI dp
</pre>
 
===== Cycle Penalty =====
*  PEI takes one extra cycle if the low byte of the [[direct page register]] is nonzero.


=== See Also ===
=== See Also ===
* [[PEA]]
* [[PEA]]
* [[PER]]
* [[PER]]
* [[PHA]]


=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page on PEI: https://archive.org/details/0893037893ProgrammingThe65816/page/n500
* [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/474 page 474] on PEI
* [[Labiak]] page on PEI: https://archive.org/details/Programming_the_65816/page/n168
* [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n168 page 158] on PEI
* snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658
* snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658
* undisbeliever on PEI: https://undisbeliever.net/snesdev/65816-opcodes.html#pei-push-effective-indirect-address
* undisbeliever on PEI: https://undisbeliever.net/snesdev/65816-opcodes.html#pei-push-effective-indirect-address
* how PEI behaves in [[emulation mode]] - section 7.2 of 65c816 datasheet: https://www.westerndesigncenter.com/wdc/documentation/w65c816s.pdf
* Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.8.1


[[Category:ASM]]
[[Category:ASM]]
[[Category:65c816 additions]]
[[Category:65c816 additions]]
[[Category:Push Instructions]]
[[Category:Two-byte Instructions]]

Latest revision as of 23:16, 12 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Stack (Direct Page Indirect) D4 2 bytes 6 cycles*
Flags Affected
N V M X D I Z C
. . . . . . . .

PEI (Push Effective Indirect address) is a 65c816 instruction that pushes a 16-bit value to the stack. This value need not actually be an address. This value is found at the address formed by adding the operand byte to the direct page register. The high byte (found at the effective address plus one) is pushed first, then the low byte.

No flags are affected.

PEI works even in emulation mode.

Syntax

PEI (dp)
PEI dp
Cycle Penalty

See Also

External Links