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[[carol's AddMusic]], or '''AddMusic by Perl''', is the earliest publicly-known version of [[AddMusic]]. Despite its official name ('''AddMusic by Perl'''), the original [[AddMusic]] was developed in [https://www.perl.org/ the Perl programming language] by a [[Super Mario World]] rom-hacker who goes by [[carol]]. This AddMusic was specifically created for [[Super Kitiku World | Super Kitiku World (Brutal Mario)]].
[[carol's AddMusic]], or '''AddMusic by Perl''', is one of the earliest publicly-known versions of [[AddMusic]]. Despite its official name ('''AddMusic by Perl'''), this version of [[AddMusic]] was developed in [https://www.perl.org/ the Perl programming language] by a [[Super Mario World]] rom-hacker who goes by [[carol]]. This AddMusic was specifically created for [[Super Kitiku World | Super Kitiku World (Brutal Mario)]].


== Notable Features ==
* '''Macro support.''' With macro, you can avoid writing duplicate commands when defining your custom patches; however, this is processed by the compiler side and does NOT decrease the insert size of a song.<br>This feature is also appiled in [[AddMusicM]] and [[AddMusicK]].
* '''Dotted note.'''  With that, you can write dotted note without needing to spam tie <code>^</code>. Example: <code>2^4^8^16^32 → 2....</code>
* '''Semitone tuning.''' Unlike [[AddMusic405|AddMusic 4.05]], this command is handled by the compiler side, so it's not possible to make notes higher than o6a; also, you need to care about pitch-sensitive commands yourself.
[[Category: AddMusic]]
[[Category: AddMusic]]

Latest revision as of 07:52, 27 October 2023

carol's AddMusic, or AddMusic by Perl, is one of the earliest publicly-known versions of AddMusic. Despite its official name (AddMusic by Perl), this version of AddMusic was developed in the Perl programming language by a Super Mario World rom-hacker who goes by carol. This AddMusic was specifically created for Super Kitiku World (Brutal Mario).

Notable Features

  • Macro support. With macro, you can avoid writing duplicate commands when defining your custom patches; however, this is processed by the compiler side and does NOT decrease the insert size of a song.
    This feature is also appiled in AddMusicM and AddMusicK.
  • Dotted note. With that, you can write dotted note without needing to spam tie ^. Example: 2^4^8^16^32 → 2....
  • Semitone tuning. Unlike AddMusic 4.05, this command is handled by the compiler side, so it's not possible to make notes higher than o6a; also, you need to care about pitch-sensitive commands yourself.