We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
Backdrop Color: Difference between revisions
From SnesLab
(linkify Main/Sub Screen) |
(→References: fixed hyperlink) |
||
(9 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
A '''Backdrop Color''' is one that appears behind other layers. The SNES has two backdrop colors: one for the [[Main Screen]] and one for the [[Sub Screen]]. | A '''Backdrop Color''' is one that appears behind all other layers. The SNES has two backdrop colors: one for the [[Main Screen]] and one for the [[Sub Screen]]. | ||
The main screen's backdrop color is known as '''color 0''' and is the very first entry of [[CGRAM]]. | The main screen's backdrop color is known as '''color 0''' and is the very first entry of [[CGRAM]]. | ||
The sub screen's backdrop color is known as the '''fixed color''' and | The sub screen's backdrop color is known as the '''fixed color''' and is set via the 8-bit COLDATA port (2132h).<sup>[1][2]</sup> | ||
=== See Also === | === See Also === | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=" | !colspan="7"|Other Layers | ||
|+ | |+ | ||
| [[Backdrop Color]] || [[Layer 4]] || [[Layer 3]] || [[Layer 2]] || [[Layer 1]] || [[BG3 High Priority Bit|BG3 High Prio]] | | [[Backdrop Color]] || [[Layer 4]] || [[Layer 3]] || [[Layer 2]] || [[Layer 1]] || [[Sprite (hardware) | Sprite]] || [[BG3 High Priority Bit|BG3 High Prio]] | ||
|} | |} | ||
=== | === References === | ||
# https://problemkaputt.de/fullsnes.htm#snesppucolormath | |||
# [https://archive.org/details/SNESDevManual/book1/page/n131 page 2-27-18 of Book I] of the official Super Nintendo development manual | |||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Registers]] | [[Category:Registers]] | ||
[[Category:Color Math]] | [[Category:Color Math]] |
Latest revision as of 16:18, 18 August 2024
A Backdrop Color is one that appears behind all other layers. The SNES has two backdrop colors: one for the Main Screen and one for the Sub Screen.
The main screen's backdrop color is known as color 0 and is the very first entry of CGRAM.
The sub screen's backdrop color is known as the fixed color and is set via the 8-bit COLDATA port (2132h).[1][2]
See Also
Other Layers | ||||||
---|---|---|---|---|---|---|
Backdrop Color | Layer 4 | Layer 3 | Layer 2 | Layer 1 | Sprite | BG3 High Prio |
References
- https://problemkaputt.de/fullsnes.htm#snesppucolormath
- page 2-27-18 of Book I of the official Super Nintendo development manual