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BG3 High Priority Bit: Difference between revisions

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The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer, in front of even the sprites.  It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 0]] and [[Mode 1]].<sup>[3]</sup> When set, BG3 appears in front of BG1 and BG2.
The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer, in front of even the sprites.  It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 1]].  When set, BG3 appears in front of BG1 and BG2.


=== See Also ===
=== See Also ===
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# https://nesdoug.com/2020/05/22/layers-priority
# https://nesdoug.com/2020/05/22/layers-priority
# [https://archive.org/details/SNESDevManual/book1/page/n116 page 2-27-3 of Book I] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n116 page 2-27-3 of Book I] of the official Super Nintendo development manual
# [https://archive.org/details/SNESDevManual/book1/page/n213 Appendix A-19 of Book I], lbid.


[[Category:Video]]
[[Category:Video]]
[[Category:Flags]]
[[Category:Flags]]

Latest revision as of 16:12, 18 August 2024

The BG3 High Priority Bit allows BG3 to be the frontmost layer, in front of even the sprites. It is bit 3 of BGMODE (2105h) and is effective only in Mode 1. When set, BG3 appears in front of BG1 and BG2.

See Also

Other Layers
Backdrop Color Layer 4 Layer 3 Layer 2 Layer 1 Sprite BG3 High Prio

References

  1. https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
  2. https://nesdoug.com/2020/05/22/layers-priority
  3. page 2-27-3 of Book I of the official Super Nintendo development manual
  4. Appendix A-19 of Book I, lbid.