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ROL (SPC700): Difference between revisions
From SnesLab
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|'''Speed''' | |'''Speed''' | ||
|+ | |+ | ||
| | |[[Accumulator Addressing | Accumulator]] | ||
|3C | |3C | ||
|1 byte | |1 byte | ||
|2 cycles | |2 cycles | ||
|+ | |+ | ||
| | |[[Direct Page Addressing | Direct Page]] | ||
|2B | |2B | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
| | |[[Direct Page Indexed by X]] | ||
|3B | |3B | ||
|2 bytes | |2 bytes | ||
|5 cycles | |5 cycles | ||
|+ | |+ | ||
| | |[[Absolute Addressing | Absolute]] | ||
|2C | |2C | ||
|3 bytes | |3 bytes | ||
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{| class="wikitable" style="float:right;clear:right;width:30%" | {| class="wikitable" style="float:right;clear:right;width:30%" | ||
!colspan="8"|Flags | !colspan="8"|Flags Affected | ||
|+ | |+ | ||
|N | |[[Negative Flag|N]] | ||
|V | |[[Overflow Flag|V]] | ||
|P | |[[Direct Page Flag|P]] | ||
|B | |[[Break Flag|B]] | ||
|H | |[[Half-Carry Flag|H]] | ||
|I | |[[Interrupt Enable Flag|I]] | ||
|Z | |[[Zero Flag|Z]] | ||
|C | |[[Carry Flag|C]] | ||
|+ | |+ | ||
| | | | ||
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'''ROL''' is an [[SPC700]] instruction that rotates its operand one bit to the left. The most significant bit is rotated into the [[carry flag]]. The old value of the carry flag is rotated into the least significant bit. | '''ROL''' is an [[SPC700]] instruction that rotates its operand one bit to the left. The most significant bit is rotated into the [[carry flag]]. The old value of the carry flag is rotated into the least significant bit. | ||
[[File:rol.png]] | |||
=== See Also === | === See Also === |
Latest revision as of 19:17, 8 January 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Accumulator | 3C | 1 byte | 2 cycles | ||||
Direct Page | 2B | 2 bytes | 4 cycles | ||||
Direct Page Indexed by X | 3B | 2 bytes | 5 cycles | ||||
Absolute | 2C | 3 bytes | 5 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . |
ROL is an SPC700 instruction that rotates its operand one bit to the left. The most significant bit is rotated into the carry flag. The old value of the carry flag is rotated into the least significant bit.
See Also
External Links
- Official Super Nintendo development manual on ROL: Appendix C-7 of Book I