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GETBH (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Super Nintendo development manual on GETBH: [https://archive.org/details/SNESDevManual/book2/page/n207 Page 2-9-51 of Book II] | * Official Super Nintendo development manual on GETBH: [https://archive.org/details/SNESDevManual/book2/page/n207 Page 2-9-51 of Book II] | ||
* example: [https://archive.org/details/SNESDevManual/book2/page/n208 page 2-9-52 of Book II], lbid | |||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 06:12, 29 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3DEF | 2 bytes | 6 to 10 cycles | 6 to 9 cycles | 2 to 6 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
GETBH (Get Byte High) is a Super FX instruction that loads one byte from the ROM buffer into the high byte of the destination register and the low byte of the source register into the low byte of the destination register.
See Also
External Links
- Official Super Nintendo development manual on GETBH: Page 2-9-51 of Book II
- example: page 2-9-52 of Book II, lbid