We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
Mode 7 VRAM Map: Difference between revisions
From SnesLab
(16K) |
(added Appendix A-11) |
||
Line 1: | Line 1: | ||
In [[Mode 7]], the [[PPU]] expects the first 25% (16K) of [[VRAM]] to be filled with the tilemap and tile data. | In [[Mode 7]], the [[PPU]] expects the first 25% (16K) of [[VRAM]] to be filled with the tilemap and tile data. Appendix A-11 has a [[bit-breakdown diagram]] of what a word of this chunk of VRAM should look like.<sup>[2]</sup> | ||
=== See Also === | === See Also === | ||
Line 6: | Line 6: | ||
=== Reference === | === Reference === | ||
* [https://archive.org/details/SNESDevManual/book1/page/n209 Appendix A-15] of Book II of the official Super Nintendo development manual | * [https://archive.org/details/SNESDevManual/book1/page/n209 Appendix A-15] of Book II of the official Super Nintendo development manual | ||
# https://archive.org/details/SNESDevManual/book1/page/n205 | |||
[[Category:Video]] | [[Category:Video]] |
Revision as of 04:31, 17 December 2023
In Mode 7, the PPU expects the first 25% (16K) of VRAM to be filled with the tilemap and tile data. Appendix A-11 has a bit-breakdown diagram of what a word of this chunk of VRAM should look like.[2]
See Also
Reference
- Appendix A-15 of Book II of the official Super Nintendo development manual