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Mode 7 VRAM Map: Difference between revisions

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In [[Mode 7]], the [[PPU]] expects the first 25% (16K) of [[VRAM]] to be filled with the tilemap and tile data.  Appendix A-11 has a [[bit-breakdown diagram]] of what a word of this chunk of VRAM should look like.<sup>[2]</sup>
In [[Mode 7]], the [[PPU]] expects the first 25% (16K) of [[VRAM]] to be filled with the tilemap and tile data.  The tilemap is stored in the low bytes of each 16-bit word, and the tileset is stored in the high bytes.  Appendix A-11 has a [[bit-breakdown diagram]] of what a word of this chunk of VRAM should look like.<sup>[2]</sup>


=== See Also ===
=== See Also ===

Revision as of 04:42, 17 December 2023

In Mode 7, the PPU expects the first 25% (16K) of VRAM to be filled with the tilemap and tile data. The tilemap is stored in the low bytes of each 16-bit word, and the tileset is stored in the high bytes. Appendix A-11 has a bit-breakdown diagram of what a word of this chunk of VRAM should look like.[2]

See Also

Reference

  • Appendix A-15 of Book II of the official Super Nintendo development manual
  1. https://archive.org/details/SNESDevManual/book1/page/n205