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AND1 (SPC700): Difference between revisions
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The [[bit reversal]] operator may be prefixed to the memory bit address, in which case opcode 6A is assembled. | The [[bit reversal]] operator may be prefixed to the memory bit address, in which case opcode 6A is assembled. | ||
==== Syntax ==== | |||
<pre> | |||
AND1 C, mem. bit | |||
AND1 C, /mem. bit | |||
</pre> | |||
=== See Also === | === See Also === |
Revision as of 20:36, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Absolute Boolean Bit | 4A | 3 bytes | 4 cycles | ||||
Absolute Boolean Bit | 6A | 3 bytes | 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . |
AND1 is an SPC700 instruction that performs a logical AND between a memory bit and the carry flag, then stores the conjunction in the carry flag. The low 13 bits of the operand specify an absolute address. The high 3 bits of the operand specify which bit at that absolute address.
The bit reversal operator may be prefixed to the memory bit address, in which case opcode 6A is assembled.
Syntax
AND1 C, mem. bit AND1 C, /mem. bit
See Also
External Links
- Official Nintendo documentation on AND1: Table C-18 in Appendix C-9 of Book I
- subparagraph 8.2.3.3 of page 3-8-8, lbid.