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STOP (Super FX): Difference between revisions
From SnesLab
(The ALT0 state is restored.) |
(→External Links: added anomie link) |
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=== External Links === | === External Links === | ||
* Official Super Nintendo development manual on STOP: 9.84 on [https://archive.org/details/SNESDevManual/book2/page/n272 page 2-9-116 of Book II] | * Official Super Nintendo development manual on STOP: 9.84 on [https://archive.org/details/SNESDevManual/book2/page/n272 page 2-9-116 of Book II] | ||
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L585 | |||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 21:38, 13 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 2) | 00 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
STOP is a Super FX instruction that clears the Go flag, stopping the processor. An IRQ is generated.
The ALT0 state is restored.
Syntax
STOP
See Also
External Links
- Official Super Nintendo development manual on STOP: 9.84 on page 2-9-116 of Book II
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L585