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PEI: Difference between revisions

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(→‎External Links: emulation mode behavior)
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* snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658
* snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658
* undisbeliever on PEI: https://undisbeliever.net/snesdev/65816-opcodes.html#pei-push-effective-indirect-address
* undisbeliever on PEI: https://undisbeliever.net/snesdev/65816-opcodes.html#pei-push-effective-indirect-address
* how PEI behaves in [[emulation mode]] - section 7.2 of 65c816 datasheet: https://www.westerndesigncenter.com/wdc/documentation/w65c816s.pdf


[[Category:ASM]]
[[Category:ASM]]
[[Category:65c816 additions]]
[[Category:65c816 additions]]
[[Category:Two-byte Instructions]]
[[Category:Two-byte Instructions]]

Revision as of 21:03, 3 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Stack (Direct Page Indirect) D4 2 bytes 6 cycles*
Flags Affected
N V M X D I Z C
. . . . . . . .

PEI (Push Effective Indirect address) is a 65c816 instruction that pushes a 16-bit value to the stack. This value need not actually be an address.

No flags are affected.

Syntax

PEI (dp)
Cycle Penalty

See Also

External Links