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STOP (Super FX): Difference between revisions

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* Official Super Nintendo development manual on STOP: 9.84 on [https://archive.org/details/SNESDevManual/book2/page/n272 page 2-9-116 of Book II]
* Official Super Nintendo development manual on STOP: 9.84 on [https://archive.org/details/SNESDevManual/book2/page/n272 page 2-9-116 of Book II]
* 6.8.4 GSU Exclusive Operation in Cache RAM on page 2-6-12 of Book II
* 6.8.4 GSU Exclusive Operation in Cache RAM on page 2-6-12 of Book II
* bsnes implementation: https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/superfx/core.cpp#L1


[[Category:ASM]]
[[Category:ASM]]

Latest revision as of 09:50, 22 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Implied (type 2) 00 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

STOP is a Super FX instruction that clears the Go flag, stopping the processor. An IRQ is generated.

The ALT0 state is restored.

Syntax

STOP

See Also

External Links