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PEA: Difference between revisions
From SnesLab
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* snes9x implementation of PEA: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1631 | * snes9x implementation of PEA: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1631 | ||
* undisbeliever on PEA: https://undisbeliever.net/snesdev/65816-opcodes.html#pea-push-effective-absolute-address | * undisbeliever on PEA: https://undisbeliever.net/snesdev/65816-opcodes.html#pea-push-effective-absolute-address | ||
* Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.8.1 | |||
* https://wilsonminesco.com/816myths/65c816_myths-2_BDD.pdf | * https://wilsonminesco.com/816myths/65c816_myths-2_BDD.pdf | ||
Revision as of 14:00, 4 August 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack (absolute) | F4 | 3 bytes | 5 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
PEA (Push Effective Address) is a 65c816 instruction that pushes a 16-bit value to the stack. This value need not actually be an address. The stack pointer is decremented by two.
PEA can be thought of as using immediate addressing, although the immediate syntax is not used.
PEA ignores the state of the m and x flags. No flags are affected.
Syntax
PEA addr PEA const
PEA works even in emulation mode.
See Also
External Links
- Eyes & Lichty page 473, on PEA: https://archive.org/details/0893037893ProgrammingThe65816/page/473
- Labiak page 157 on PEA: https://archive.org/details/Programming_the_65816/page/n167
- snes9x implementation of PEA: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1631
- undisbeliever on PEA: https://undisbeliever.net/snesdev/65816-opcodes.html#pea-push-effective-absolute-address
- Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.8.1
- https://wilsonminesco.com/816myths/65c816_myths-2_BDD.pdf