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SEP: Difference between revisions

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'''SEP''' (Set Status Bits) is a [[65c816]] instruction that sets bits in the [[status register]] that correspond to set bits in the operand.
'''SEP''' (Set Status Bits) is a [[65c816]] instruction that sets bits in the [[status register]] that correspond to set bits in the operand.


SEP is the only way to set the m and x flags directly (but [[PLP]] and [[RTI]] may set them too.)<sup>[1]</sup>  But, SEP can't modify those two flags in [[emulation mode]] because they are being forced to be set.
SEP is the only way to set the m and x flags directly without disturbing the [[stack]] (but [[PLP]] and [[RTI]] may set them too.)<sup>[1]</sup>  But, SEP can't modify those two flags in [[emulation mode]] because they are being forced to be set.


==== Syntax ====
==== Syntax ====

Revision as of 17:07, 11 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Immediate E2 2 bytes 3 cycles
Flags Affected
N V M X D I Z C
emulation mode N V . . D I Z C
native mode N V M X D I Z C

SEP (Set Status Bits) is a 65c816 instruction that sets bits in the status register that correspond to set bits in the operand.

SEP is the only way to set the m and x flags directly without disturbing the stack (but PLP and RTI may set them too.)[1] But, SEP can't modify those two flags in emulation mode because they are being forced to be set.

Syntax

SEP #%nvmxdizc

If you only want to set one flag, SED, SEI, or SEC are smaller/faster than SEP.

See Also

References

  1. Eyes & Lichty, page 502 on SEP
  2. Labiak, page 183 on SEP
  3. snes9x implementation of SEP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3203
  4. undisbeliever on SEP: https://undisbeliever.net/snesdev/65816-opcodes.html#sep-set-status-bits