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(→‎Section 3 - DSP/DSP-1: added page numbers)
(→‎Section 3 - DSP/DSP-1: added page numbers)
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** [https://archive.org/details/SNESDevManual/book2/page/n288 Super NES CPU/DSP1 Operational Timing] - page 3-4-4
** [https://archive.org/details/SNESDevManual/book2/page/n288 Super NES CPU/DSP1 Operational Timing] - page 3-4-4
* [https://archive.org/details/SNESDevManual/book2/page/n291 Chapter 5 Description of DSP1 Commands] - page 3-5-1
* [https://archive.org/details/SNESDevManual/book2/page/n291 Chapter 5 Description of DSP1 Commands] - page 3-5-1
** [https://archive.org/details/SNESDevManual/book2/page/n292 Inverse Calculation (Floating Point)] - page 3-5-2
** [https://archive.org/details/SNESDevManual/book2/page/n293 Trigonometric Calculation] - page 3-5-3
** [https://archive.org/details/SNESDevManual/book2/page/n294 Vector Calculation] - page 3-5-4
** [https://archive.org/details/SNESDevManual/book2/page/n296 Vector Size Comparison] - page 3-5-6
** [https://archive.org/details/SNESDevManual/book2/page/n297 Vector Absolute Value Calculation] - page 3-5-7
** [https://archive.org/details/SNESDevManual/book2/page/n298 Coordinate Calculation] - page 3-5-8
** [https://archive.org/details/SNESDevManual/book2/page/n299 Three-Dimensional Coordinate Rotation] - page 3-5-9
** [https://archive.org/details/SNESDevManual/book2/page/n300 Projection Calculation] - page 3-5-12
** [https://archive.org/details/SNESDevManual/book2/page/n305 Raster Data Calculation] - page 3-5-15
** [https://archive.org/details/SNESDevManual/book2/page/n307 Object Projection Calculation] - page 3-5-18
** [https://archive.org/details/SNESDevManual/book2/page/n309 Coordinate Calculation of a Selected Point on the Screen] - page 3-5-20
** [https://archive.org/details/SNESDevManual/book2/page/n311 Attitude Control] - page 3-5-22
** [https://archive.org/details/SNESDevManual/book2/page/n315 Convert From Global to Object Coordinates] - page 3-5-25
** [https://archive.org/details/SNESDevManual/book2/page/n317 Conversion From Object to Global Coordinates] - page 3-5-17
** [https://archive.org/details/SNESDevManual/book2/page/n319 Calculation of Inner Product with Forward Attitude and a Vector] - page 3-5-29
** [https://archive.org/details/SNESDevManual/book2/page/n321 New Angle Calculation] - page 3-5-31
* [https://archive.org/details/SNESDevManual/book2/page/n324 Chapter 6 Math Functions and Equations] - page 3-6-1
* [https://archive.org/details/SNESDevManual/book2/page/n324 Chapter 6 Math Functions and Equations] - page 3-6-1



Revision as of 18:03, 18 May 2023

Book I

Section 1 - Approval Process

Section 2 - Super NES Software

Section 3 - Super NES Sound

Tables of Appendix

Book II

Section 1 - Super Accelerator (SA-1)

Section 2 - Super FX

Section 3 - DSP/DSP-1

Section 4 - Accessories