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Horizontal Pseudo 512 Mode: Difference between revisions
From SnesLab
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=== Examples === | === Examples === | ||
* the HUD in Jurassic Park | * the HUD in ''Jurassic Park'' | ||
* the trees in Kirby's Dreamland 3 | * the trees in ''Kirby's Dreamland 3'' | ||
=== See Also === | === See Also === |
Revision as of 08:02, 8 June 2023
Pseudo Hi-Res Mode is a transparency technique that displays the Main Screen and Sub Screen at the same time without the use of color math. It is enabled by setting bit 3 of SETINI (2133h). Columns of dots with an odd horizontal position are drawn by sampling a subscreen pixel, and columns of dots with an even horizontal position are drawn by sampling a main screen pixel. A CRT televsion blends the adjacent dots together, creating the transparency effect.
As of 2022, there are no tools for working with psuedo hi-res mode. [2]
Examples
- the HUD in Jurassic Park
- the trees in Kirby's Dreamland 3