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Interlacing: Difference between revisions
From SnesLab
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The SNES supports '''interlacing'''. It is enabled by writing a 1 to bit 0 of SETINI. | The SNES supports '''interlacing'''. It is available only in [[Mode 5]] and [[Mode 6]]. <sup>[3]</sup> It is enabled by writing a 1 to bit 0 of SETINI. | ||
In interlacing, the electron beam begins scanning at the top-middle of the screen instead of the top-left and finishes scanning at the middle-bottom instead of the bottom-right. <sup>[2]</sup> | In interlacing, the electron beam begins scanning at the top-middle of the screen instead of the top-left and finishes scanning at the middle-bottom instead of the bottom-right. <sup>[2]</sup> | ||
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# Official Super Nintendo development manual on interlacing: [https://archive.org/details/SNESDevManual/book1/page/n88 page 2-18-1 of Book I] | # Official Super Nintendo development manual on interlacing: [https://archive.org/details/SNESDevManual/book1/page/n88 page 2-18-1 of Book I] | ||
# https://archive.org/details/SNESDevManual/book1/page/n59 | # https://archive.org/details/SNESDevManual/book1/page/n59 | ||
# https://nesdoug.com/2022/05/30/other-modes | |||
[[Category:Video]] | [[Category:Video]] |
Revision as of 02:50, 17 July 2023
The SNES supports interlacing. It is available only in Mode 5 and Mode 6. [3] It is enabled by writing a 1 to bit 0 of SETINI.
In interlacing, the electron beam begins scanning at the top-middle of the screen instead of the top-left and finishes scanning at the middle-bottom instead of the bottom-right. [2]
References
- Official Super Nintendo development manual on interlacing: page 2-18-1 of Book I
- https://archive.org/details/SNESDevManual/book1/page/n59
- https://nesdoug.com/2022/05/30/other-modes