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BG3 High Priority Bit: Difference between revisions
From SnesLab
(→See Also: the bit is not the layer) |
(mode 0 also supports BG3 High Prio) |
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The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer. It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 1]]. When set, BG3 appears in front of BG1 and BG2. | The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer. It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 0]] and [[Mode 1]].<sup>[3]</sup> When set, BG3 appears in front of BG1 and BG2. | ||
=== See Also === | === See Also === | ||
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=== References === | === References === | ||
# https://problemkaputt.de/fullsnes.htm#snesppubgcontrol | |||
# https://nesdoug.com/2020/05/22/layers-priority | |||
# https://archive.org/details/SNESDevManual/book1/page/n116 | |||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Flags]] | [[Category:Flags]] |
Revision as of 03:21, 19 July 2023
The BG3 High Priority Bit allows BG3 to be the frontmost layer. It is bit 3 of BGMODE (2105h) and is effective only in Mode 0 and Mode 1.[3] When set, BG3 appears in front of BG1 and BG2.
See Also
Other Layers | |||||
---|---|---|---|---|---|
Backdrop Color | Layer 4 | Layer 3 | Layer 2 | Layer 1 | BG3 High Prio |