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BG3 High Priority Bit: Difference between revisions

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(→‎See Also: the bit is not the layer)
(mode 0 also supports BG3 High Prio)
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The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer.  It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 1]].  When set, BG3 appears in front of BG1 and BG2.
The '''BG3 High Priority Bit''' allows BG3 to be the frontmost layer.  It is bit 3 of BGMODE (2105h) and is effective only in [[Mode 0]] and [[Mode 1]].<sup>[3]</sup> When set, BG3 appears in front of BG1 and BG2.


=== See Also ===
=== See Also ===
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=== References ===
=== References ===
* https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
# https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
* https://nesdoug.com/2020/05/22/layers-priority
# https://nesdoug.com/2020/05/22/layers-priority
# https://archive.org/details/SNESDevManual/book1/page/n116


[[Category:Video]]
[[Category:Video]]
[[Category:Flags]]
[[Category:Flags]]

Revision as of 03:21, 19 July 2023

The BG3 High Priority Bit allows BG3 to be the frontmost layer. It is bit 3 of BGMODE (2105h) and is effective only in Mode 0 and Mode 1.[3] When set, BG3 appears in front of BG1 and BG2.

See Also

Other Layers
Backdrop Color Layer 4 Layer 3 Layer 2 Layer 1 BG3 High Prio

References

  1. https://problemkaputt.de/fullsnes.htm#snesppubgcontrol
  2. https://nesdoug.com/2020/05/22/layers-priority
  3. https://archive.org/details/SNESDevManual/book1/page/n116