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PUSH (SPC700): Difference between revisions
From SnesLab
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|[[Stack Addressing]] | |[[Stack Addressing | Stack]] | ||
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|1 byte | |1 byte | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Stack Addressing]] | |[[Stack Addressing | Stack]] | ||
|6D | |6D | ||
|1 byte | |1 byte | ||
|4 cycles | |4 cycles | ||
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| | |[[Stack Addressing | Stack]] | ||
|0D | |0D | ||
|1 byte | |1 byte |
Revision as of 16:57, 24 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Accumulator | 2D | 1 byte | 4 cycles | ||||
Stack | 4D | 1 byte | 4 cycles | ||||
Stack | 6D | 1 byte | 4 cycles | ||||
Stack | 0D | 1 byte | 4 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
PUSH is an SPC700 command that pushes the value of a register to the stack. The register can be:
- the accumulator
- the X index register
- the Y index register
- the program status word
See Also
References
- Appendix C-9 of Book I of the official Super Nintendo development manual