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PUSH (SPC700): Difference between revisions
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=== References === | === References === | ||
* [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | * Table C-17 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] | ||
[[Category:Stack Operation Commands]] | [[Category:Stack Operation Commands]] |
Revision as of 09:36, 20 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Accumulator | 2D | 1 byte | 4 cycles | ||||
Stack | 4D | 1 byte | 4 cycles | ||||
Stack | 6D | 1 byte | 4 cycles | ||||
Stack | 0D | 1 byte | 4 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
PUSH is an SPC700 command that pushes the value of a register to the stack. The register can be:
- the accumulator
- the X index register
- the Y index register
- the program status word
See Also
References
- Table C-17 in Appendix C-9 of Book I of the official Super Nintendo development manual