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Absolute Boolean Bit Addressing: Difference between revisions
From SnesLab
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=== See Also === | === See Also === | ||
* [[Absolute Addressing]] | * [[Absolute Addressing]] | ||
=== Reference === | |||
* [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8 of Book I] of the official Super Nintendo development manual | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Addressing Modes]] | [[Category:Addressing Modes]] | ||
[[Category:Scene Slang]] | [[Category:Scene Slang]] |
Revision as of 07:15, 18 December 2023
13-bit Absolute Addressing is used on the SPC700 by some instructions to address individual bits:
The bottom 13 bits of a 16-bit value specify an absolute address, while the top 3 bits specify which bit within the byte stored at that address.
See Also
Reference
- page 3-8-8 of Book I of the official Super Nintendo development manual