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BRL: Difference between revisions
From SnesLab
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'''BRL''' is a [[65c816]] instruction that performs an unconditional jump. The target can be anywhere within the current [[bank]]. | '''BRL''' is a [[65c816]] instruction that performs an unconditional jump. The target can be anywhere within the current [[bank]]. | ||
The 16 bit operand is not an absolute address, but a signed displacement. | |||
BRL is relocatable. | BRL is relocatable. |
Revision as of 09:50, 18 December 2023
Basic Info | |||||||
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Addressing Mode | Opcode | Length | Speed | ||||
Program Counter Relative Long | 82 | 3 bytes | 4 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
BRL is a 65c816 instruction that performs an unconditional jump. The target can be anywhere within the current bank.
The 16 bit operand is not an absolute address, but a signed displacement.
BRL is relocatable.
See Also
External Links
- Eyes & Lichty page 438, on BRL: https://archive.org/details/0893037893ProgrammingThe65816/page/n464
- Labiak page 127 on BRL: https://archive.org/details/Programming_the_65816/page/n137
- snes9x implementation of BRL: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1405