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POP (SPC700): Difference between revisions
From SnesLab
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* the [[program status word]] | * the [[program status word]] | ||
When the [[program status word]] is the operand, all the flags are naturally affected as that is the register they live in. | When the [[program status word]] is the operand, all the flags are naturally affected as that is the register they live in. Otherwise, no flags are affected. | ||
=== See Also === | === See Also === |
Revision as of 19:19, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Accumulator | AE | 1 byte | 4 cycles | ||||
Stack | CE | 1 byte | 4 cycles | ||||
Stack | EE | 1 byte | 4 cycles | ||||
Stack | 8E | 1 byte | 4 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
Operand is the PSW? | N | V | P | B | H | I | Z | C |
yes | ||||||||
no | . | . | . | . | . | . | . | . |
POP is an SPC700 command that pops a byte from the stack, pulling it into a register. The target register can be:
- the accumulator
- the X Index Register
- the Y Index Register
- the program status word
When the program status word is the operand, all the flags are naturally affected as that is the register they live in. Otherwise, no flags are affected.
See Also
References
- Table C-17 in Appendix C-9 of Book I of the official Super Nintendo development manual