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POP (SPC700): Difference between revisions
From SnesLab
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=== References === | === References === | ||
* Table C-17 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | * Table C-17 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual | ||
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L536 | |||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 21:50, 13 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Accumulator | AE | 1 byte | 4 cycles | ||||
Stack | CE | 1 byte | 4 cycles | ||||
Stack | EE | 1 byte | 4 cycles | ||||
Stack | 8E | 1 byte | 4 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
Operand is the PSW? | N | V | P | B | H | I | Z | C |
yes | ||||||||
no | . | . | . | . | . | . | . | . |
POP is an SPC700 command that pops a byte from the stack, pulling it into a register. The target register can be:
- the accumulator
- the X Index Register
- the Y Index Register
- the program status word
When the program status word is the operand, all the flags are naturally affected as that is the register they live in. Otherwise, no flags are affected.
Syntax
POP A POP X POP Y POP PSW
See Also
References
- Table C-17 in Appendix C-9 of Book I of the official Super Nintendo development manual
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L536