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POP (SPC700): Difference between revisions

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=== References ===
=== References ===
* Table C-17 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual
* Table C-17 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L536


[[Category:ASM]]
[[Category:ASM]]

Revision as of 21:50, 13 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Accumulator AE 1 byte 4 cycles
Stack CE 1 byte 4 cycles
Stack EE 1 byte 4 cycles
Stack 8E 1 byte 4 cycles
Flags Affected
Operand is the PSW? N V P B H I Z C
yes
no . . . . . . . .

POP is an SPC700 command that pops a byte from the stack, pulling it into a register. The target register can be:

When the program status word is the operand, all the flags are naturally affected as that is the register they live in. Otherwise, no flags are affected.

Syntax

POP A
POP X
POP Y
POP PSW

See Also

References