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PLY: Difference between revisions
From SnesLab
(→See Also: PHY) |
(→See Also: LDY) |
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* [[PLX]] | * [[PLX]] | ||
* [[PLA]] | * [[PLA]] | ||
* [[LDY]] | |||
=== External Links === | === External Links === |
Revision as of 10:15, 15 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack (Pull) | 7A | 1 byte | 4 cycles* |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . |
PLY (PulL Y) is a 65x instruction that pulls the value at the top of the stack into the Y index register. PLY increments the stack pointer before the pull.
Syntax
PLY
Cycle Penalty
- PLY takes one additional cycle if the index registers are 16 bits wide.
See Also
External Links
- Eyes & Lichty page 488, on PLY: https://archive.org/details/0893037893ProgrammingThe65816/page/n514
- Labiak page 172 on PLY: https://archive.org/details/Programming_the_65816/page/n182
- snes9x implementation of PLY: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1921